![]() Over the course of the game, named characters steadily join the fight on both sides. This is achieved through a variant of worker-placement. The Rebel player needs loyal planets to complete their vital objective cards and escape, while the Empire needs to either get troops on the ground or to have planetary loyalty in order to hunt for the Rebel base. Loyalty leads to more actions, units and support for your faction. This feeling is the greatest achievement of the game.īoth space and land battles do regularly occur, but most of the key actions players can take in the game revolve around manipulating the loyalty of systems. However, with the location of the Rebel base potentially anywhere and their mission deck full of clever surprises, the Empire quickly experiences the fist-slamming frustration of being unable to pin down and eliminate their seemingly pitiful foe. With very few starting units, the Rebel player genuinely feels overwhelmed and helpless in the early game and the Imperials might well fall into overconfidence. Although the manner of taking actions is the same for both sides, the factions offer vastly different play experiences. This is one of the many ways in which the mechanics serve up a masterfully thematic asymmetry. In practice, this means the Imperials can suddenly run out of time, watching helplessly as the Rebels make the jump to light speed. Rather than a fixed number of turns, the Rebel player can shorten the length of the game by completing secret objectives. ![]() The Rebels win if they can evade the Empire’s grasp long enough to reach the final round. The Imperials claim victory if they can locate the hidden Rebel base and destroy it before time runs out. In Rebellion, each faction has a different win condition. ![]() All of this, along with the hefty price tag sends a clear transmission – do or do not, there is no try. After allowing for additional faction sheets, piles of cards and tokens, the play-space required is on a par with games like Firefly and War of the Ring. The board, representing vast regions of space, is one of the biggest around. These are on a much smaller scale than fans of the X-Wing Miniatures Game will be used to, unpainted and not rendered in quite such detail, but they nonetheless make for a very satisfying collection of playing pieces. Housed in what is affectionately known as ‘the cake box’, the deep, heavy package is chock with more than 150 plastic miniatures representing a plethora of iconic units - from Stormtroopers, TIEs and Star Destroyers to Snow Speeders, Rebel Transports and X-Wings. Intended for two players, it takes the core premise of the original trilogy and zooms out to a galactic scale, offering a sweeping and unique perspective on the saga’s familiar star-systems as the plucky Rebel Alliance strives against the mighty Galactic Empire.įans of Lucas’ epic will be pleased to hear that designer Corey Konieczka’s hallmarks of thematic immersion and attention to detail are very much present, and FFG has thrown the full weight of its industry-leading production capabilities behind making this game something special. Rebellion is the latest game in Fantasy Flight’s already excellent Star Wars line-up.
0 Comments
Leave a Reply. |